How to Make a Stylized 3D Scene in Adobe Dimension CC

Adobe Dimension CC makes creating a cool, stylized scene incredibly fast and easy. Add a Happy Toolbox model from Greyscalegorilla’s collection on Adobe Stock, and boom—lunch is served.


Navigate to Dimension’s Assets panel (on the left side of the interface) and choose the Models tab. Choose the Rounded Cube Flat object. You can place the object on the ground plane; the new alignment and snapping guides will let you know when you’ve achieved this. This object will be the basis of our scene’s serving tray.


Now select Plane from the Assets panel and use the Move tool’s green handle to drag the plane upward on its y axis, so it sits on top of the rounded cube.


Select the Scale tool from the tool palette (or press S on your keyboard) while the plane is selected. Scale the plane so it is slightly smaller than the rounded cube. This creates the paper insert for the tray.


Now we need something to drink. Select the Square Bottle object from the Assets panel, and use the move tool (or press V) to position the bottle behind the tray’s rear right corner.


Once the first bottle is in place, hold down the alt key (or option key on a Mac) while dragging the Move tool’s blue handle forward on its z axis. This will create a duplicate bottle because—you know what?—we are extremely thirsty.


Next, grab one of the many awesome models from the Happy Toolbox collection on Adobe Stock and place it on the tray. (You can’t go wrong with a hamburger—or veggie burger, if you prefer—so we made the burger available for free, for just for this purpose!) Once the burger is placed in the scene, use the Move tool to position it atop the tray, and then scale the burger to the appropriate size for your appetite.


Choose the Assets panel’s Lights tab, select Studio Soft-Boxes 3 Point, and set the rotation of the light to –13 via the Properties panel’s Environment Light interface. This will give the scene nice, even lighting for a stylized look.


At any point, you can click on the Zoom To Fit Selection button to realign your view. You can also click on the Show Render Preview button to see how your scene is coming together.


Now it’s time to brighten things up. Change the background color by selecting the Environment object and then changing the background, via the Properties panel, from gray to a color of your choice (we recommend peach).


Next, you’ll want to flatten the camera perspective. To do this, make sure the Environment object is selected, and then navigate to the Properties panel’s Camera Perspective area. Change the Field Of View setting to 13. It will look like your camera is zooming in (which is to be expected). Realign the view once again by clicking on the Zoom To Fit Selection button.


Navigate to the Materials tab and select the material you would like to start with. You can drag from the Assets panel directly onto a model and even select specific parts of the model for a more precise texturing upon drag.


There are a lot of fun material presets to play with, and you can change the properties of individual materials once you apply them to a model. We used a combination of colored matte materials and colored plastic materials to texture the scene; then we adjusted the colors and specific properties as we went.


When your lunch tray looks good, you’re ready to export the full-resolution scene. Switch to Render mode by selecting Render in the top left menu. You can set the size of your final render by changing Canvas Size setting in the Properties panel. We chose 1920x1080.


Next, choose your render quality. We suggest choosing Medium if you are still unsure about your final design. Otherwise, choose the High (Slow) setting. Then choose where you want to save your file, and click on the Render button.


Appreciate your newly created stylized scene in all its glory—it’s beautiful! But sadly, it’s just an image, so you can’t eat it.

Meet Nick Campbell of Greyscalegorilla in our Adobe Blog Contributor Spotlight

April 16, 2018